Tag: Tabletop RPG

  • 072 – Wig-less for the Prosecution

    The party faces their greatest enemy yet: the legal system, as one of their most ridiculous actions to date catches up with them. Luckily they have an airtight story all [Continue]

  • 071 – Off the Spire, Into the Fire

    The party makes it to the morning after a long and eventful night where the concept of a centrifuge was researched, and some other stuff happened. It was a struggle, [Continue]

  • 070 – My Dog’s Got Jars on Jars

    It’s a long night for the party as they grapple somewhat bravely with their ongoing struggles. We pick up right where we left off, with fights, nightmares, getting laid, and [Continue]

  • 069 – Grickx the Honeypot

    The night isn’t over yet as the party moves in on Corva. Or at least one of them is making moves on her. The others are sleeping peacefully, like cowards. [Continue]

  • 068 – Crouching Kobold, Hidden Halfling

    The party’s stakeout of Corva continues, this time with wildly different results as Grickx and Wealthy take the helm. Paths are hiked, messages are sent, and cold is felt. Also [Continue]

  • 067 – Staking Out and Blending In

    The party finishes planning, and gets down to business. The business of a little lighthearted surveillance in the dangerous outdoors. Vons gets out his blanket. Aracyne proposes a novel strategy [Continue]

  • 066 – In Which A Plan is Made

    The party figures some shit out. Like what they want to do with their lives! Y’know, little simple easy things like that. Vons shirks paternal responsibility. Aracyne wants to restrict [Continue]

  • 065 – Ghost in the Gem: Goo Vats Complex

    The party finishes recuperating from their latest misadventure, and learns some new things about everyone’s favorite magic goop. Also, personal financial anxiety! Keeping it relevant over here. Wealthy has a [Continue]

  • 064 – General Hospital

    The party drags their injured members to the clinic to get patched up and recover. While they’re there, a social kerfuffle breaks out, they take advantage of local expertise, and [Continue]

  • 063 – Hot Desk Action

    From the moment the desk walked into their lives, the party knew it was going to be trouble. But it had gorgeous hardware and a great set of legs. They [Continue]

  • 062 – Spatchcocking the Lava Snake

    The party heads back down into the maintenance tunnels to search the facility nestled in the dark part of the grid, having now reached an agreement with the tentacats for [Continue]

  • 061 – Reconstituting the Goop

    The party crawls their way back out of the maintenance tunnels to try and recharge before another day of descending into the deeps. Not everything that happens in the tunnels [Continue]

  • 060 – Green in the Machine

    The party may be safe, but with tentacats you can never be sure. Especially when they keep saying you’re food. Negotiations continue as the promised supplies arrive on the scene, [Continue]

  • 059 – Tentakitten’s Day Out

    The party’s separated and held hostage by tentacats (or possibly holding them hostage, depending on point of view). Except for Vons and Wealthy, who are merely held hostage by BELOVED [Continue]

  • 058 – Pals in Perilous Places

    The party struggles to find each other and escape their perilous situation in the lair of the tentacats. At the rate they’re going, they might not even get any treasure [Continue]

  • 057 – Infiltrating the Hole

    The party’s fight against the tentacat concludes! They’re down a few members, but they’re scrappy, and that’s what matters. Meanwhile, Vons and Wealthy try to figure out how to deal [Continue]

  • 056 – Goop

    The battle against the cat of shadow and tentacles continues! With Aracyne missing, the rest of the party tries to keep it together, take down the creature that took her, [Continue]

  • 055 – The Floor is Made of Magic

    The party faces off against a giant, tentacled cat in a room full of molten magic. Spells fly, people are picked up by other people, and magic goop is collided [Continue]

  • 054 – Snake, It’s a Snake

    The party descends down into the maintenance tunnels to follow Grickx’s investigation into the death of his friend. They actually remember to prepare this time, in flagrant disregard for on-site [Continue]

  • 053 – Apparently We Do Negotiate with Distillers

    Aracyne meets with Nara, and tries to plea her case. Nara isn’t so easily moved, however, and will need some convincing. Meanwhile, the rest of the party has a perfectly [Continue]