Tag: Primary Attribute

  • 059 – Tentakitten’s Day Out

    The party’s separated and held hostage by tentacats (or possibly holding them hostage, depending on point of view). Except for Vons and Wealthy, who are merely held hostage by BELOVED [Continue]

  • 058 – Pals in Perilous Places

    The party struggles to find each other and escape their perilous situation in the lair of the tentacats. At the rate they’re going, they might not even get any treasure [Continue]

  • 057 – Infiltrating the Hole

    The party’s fight against the tentacat concludes! They’re down a few members, but they’re scrappy, and that’s what matters. Meanwhile, Vons and Wealthy try to figure out how to deal [Continue]

  • 056 – Goop

    The battle against the cat of shadow and tentacles continues! With Aracyne missing, the rest of the party tries to keep it together, take down the creature that took her, [Continue]

  • 055 – The Floor is Made of Magic

    The party faces off against a giant, tentacled cat in a room full of molten magic. Spells fly, people are picked up by other people, and magic goop is collided [Continue]

  • 054 – Snake, It’s a Snake

    The party descends down into the maintenance tunnels to follow Grickx’s investigation into the death of his friend. They actually remember to prepare this time, in flagrant disregard for on-site [Continue]

  • 053 – Apparently We Do Negotiate with Distillers

    Aracyne meets with Nara, and tries to plea her case. Nara isn’t so easily moved, however, and will need some convincing. Meanwhile, the rest of the party has a perfectly [Continue]

  • 052 – Sedition

    The party has gathered together, and we join them as they discuss overthrowing the government. They, of course, have no reservations and are ready to engage in the most radical [Continue]

  • 051 – Montage 6: All Good Things Must End (After They Take Forever)

    Our grand experiment in post-modern montage approaches its end. The party achieves some long-awaited goals and gains some new abilities. A sandwich atlatl is proposed. Most importantly, the Prophecy comes [Continue]

  • 050 – Montage 5: There Wasn’t Supposed To Be Plot

    It’s our 50th episode! Thanks for sticking with us, and we hope you keep on enjoying our show for a long time to come. 😀 We approach the end of [Continue]

  • 049 – Montage 4: Laying Foundations, Burning Bridges

    Our prestige miniseries continues with the party pressing on in their training and putting down roots for further growth. There’s study sessions, horrible grandparents, a friend waking up from a [Continue]

  • 048 – Montage 3: Getting Lucky

    We wrap up week two of four of our montage! A speedy 3 episodes in! Aracyne syncs back up with the time stream, and everyone meets at a bar to [Continue]

  • 047 – Montage 2: Let’s Stop Searching for People, Huh?

    (We recommend reading the title in Aracyne’s voice for maximum effect.) In the second episode of the montage (shush, you), the remaining party of Grickx, Wealthy, and Vons searches for [Continue]

  • 046 – Aracyne Does A Hit

    We cut away from the party’s montage to cover what Aracyne’s been up to. Turns out it’s not just partying! Instead there’s disguises, stakeouts, copious amounts of poison, and an [Continue]

  • 045 – Montage 1: Expanding Horizons

    We start our highly efficient 4-week montage where the party members train up, make connections, and improve their skills as part of leveling. And cover one whole week. It’s a [Continue]

  • 044 – Stumbling Home

    Everyone heads home, dirty and exhausted, after their rescue of Cog from the depths of the maintenance tunnels. The proper authorities are retroactively informed, loot is divided, some people pull [Continue]

  • SA003 – Solstice Special 2021!

    It’s our 2021 Solstice Special! Or whatever winter-ish holiday of your choice! This solstice we would like to formally invite you to attend a party at the home of Grickx [Continue]

  • 043 – Up the Down Ramp

    (Special Announcement! Be sure to keep an eye out this Friday (12/24) for our holiday episode! There are SWEATERS.) With a pile of invisible monsters swarming towards them, and a [Continue]

  • 042 – Small Explosives, Big Consequences

    The party’s secured Cog and starts looking for a way out. But that turns out to be a tall order, and as trouble besets them on every side things get [Continue]

  • 041 – A Cog in the Machine

    With Cog’s life hanging in the balance, the party executes their rescue operation. It leads to Cog’s life hanging in midair instead. It’s all going according to plan, right? And [Continue]