Tag: Primary Attribute

  • SA005 – Solstice Special 2022!

    It’s our second Winter Solstice episode! Yay! On the longest night of the year, the party finds that the children of the Arx aren’t getting their presents. So our heroes [Continue]

  • 093 – The Old Man and the “See?”

    The Maefynwes have their confrontation about Aracyne’s adventuring and certain set of skills. Everyone else has to awkwardly overhear it in the next room. And then: long late-night chats! It’s [Continue]

  • 092 – Research and An Explosion of Sorts

    Sometimes you just want to have a nice day of research and then something comes along and ruins it. Deadlines, books being checked out, erroneous citations, someone fucking up on [Continue]

  • 091 – Philosophy: Solved

    During an apocalyptic storm the party turns to the true struggle: answering an unsolvable philosophical question being asked by a cold, calculating, terrifying patriarch. Honestly, they might rather be back [Continue]

  • 090 – Puppy Play with Meemaw

    The storm still rages outside and traps the party in the Maefynwe estate, a gilded cage if there ever was one. Full of treacherous snakes. Elf snakes? Snelfs? They’ll have [Continue]

  • 089 – Scrying with Pop Pop

    The party holes up at the Maefynwe estate as the storm howls outside and the lockdown continues. They might be stuck, but there’s an investigation to do and with a [Continue]

  • 088 – The Redistribution of Wealthy

    Crammed into a small emergency bunker after barely escaping the storm with their lives, the party tries to figure out what to do next. Meanwhile, they search for more tolerable [Continue]

  • 087 – Falling is a Free Action

    On the outside of the Arx during a howling storm, the party tries to take down an enormous bird-creature made of shadow that falls off of it like smoke as [Continue]

  • SA004 – Halloween Special 2022!

    It’s time for our second annual Halloween special! We’re old enough to have annual traditions now! Aaaaaaa! Wealthy wakes up. Things go downhill from there. Wealthy is trapped in a [Continue]

  • 086 – A Leg Down

    The party risks life and limb as they try to find Grickx on the outside of the Arx during a storm. Through driving rain, harsh winds, and killer corrupted creatures, [Continue]

  • 085 – Imagining Dragons

    The brewery opening is derailed! Grickx fights to get himself and his patrons back inside the Arx after lockdown while the rest of the party fights to get out of [Continue]

  • 084 – Fermenting Revolution

    Note to new listeners: Hey, if you’re new this is like the start of our Season 2, if we did seasons! This or the previous episode are solid jumping off [Continue]

  • 083 – All Dream Copse are Bastards

    Note to new listeners: Hey, if you’re new this is like the start of our Season 2, if we did seasons! This or the next episode are solid jumping off [Continue]

  • 082 – Time Skip 2: Chekhov’s Wizard’s Milk

    We finish our time skip! The party goes and does their best to wrap up their long-term investigations as the clock runs down. Will Aracyne get her grandfather’s trust? Will [Continue]

  • 081 – Time Skip 1: Who Knew Bridges Burned So Easily?

    We start our time skip as the party levels up to 5! They figure out what they’re going to do with all that copious free time when they’re not training [Continue]

  • 080 – Long Talks and Hard Knocks

    The party heads down to the Department of Investigations with their arrested, handsome, and/or unconscious rogues and tries to get some answers. What they find out rocks them to their [Continue]

  • 079 – Citizen’s Arrest

    Aracyne and Grickx are pinned down as they attempt to get back to the city from Dr. Groves’s lab. Are the approaching people friend or foe? And, more importantly, are [Continue]

  • 078 – Beats the Void

    The party investigates the whereabouts of one Professor Jenkins. They also try to recover the strange machine from Dr. Groves’s lab. Shit’s heavy, y’know? Grickx blows something up. Vons gives [Continue]

  • 077 – Do Foxes Dream of Pristine Seas?

    After collaboratively looting Dr. Groves’s office, the party engages in capitalism by going shopping. And then argues about capitalist labor practices. We’re on-brand, y’know? Aracyne goes hard on an accent. [Continue]

  • 076 – Grickx Goes Down

    Plots and schemes brew at the brewery when the party meets late at night to catch up with each other’s progress. They hatch a plan. Turns out, not everyone agrees [Continue]