Tag: Actual Play

  • 129 – Milkin’ Honey

    The party decides on a direction for their research efforts as they attempt to find a cure for the Corruption. It immediately devolves into arguments about milking bees. Or juicing [Continue]

  • 128 – Dark Beginnings (Corruption Myth Redux)

    The party…doesn’t show up in this week’s episode! :O We realized that the Corruption’s creation myth a few episodes back was presented in a really confusing way. So this week [Continue]

  • 127 – Giving the CK Blue Dice

    The party levels up! Twice! We take a little breather to power up everyone’s characters and get ready for the next arc of the campaign now that they’ve made it [Continue]

  • 126 – Bad Vibes

    The party’s finally in a position to do some Science! Time to see what they can learn about how to treat the Corruption. Maybe they’ll discover something previous researchers didn’t… [Continue]

  • 125 – Third Arx Convention, Section 3.1, Article 17

    *Content Warning*: Discussions of torture and non-consensual medical experimentation. The party pauses and realizes there might be some ethical issues with their master plan. Debate ensues. Aracyne doesn’t see the [Continue]

  • 124 – Find Your Friends

    The party keeps exploring the underground settlement they’ve found themselves in, and ponder asking the well another question. Oh, and panic about Grickx’s unconsciousness. There’s also that. Grickx uses a [Continue]

  • 123 – Grickxception

    We take a moment to dive inside Grickx’s mind in a special episode! He’s going to solve his own insanity, brought on by his psychic contact with the Corruption, or [Continue]

  • 122 – Shaft — Can You Dig It?

    The party heads out from the hidden village to recover their satellite lab teammates and get down to studying the Corruption. It’s just a few days travel through the woods. [Continue]

  • 121 – Campfire Tales

    The party spends some time exploring the village nestled away in the narrows, hidden from the Corruption that roams the earth. It’s a chance to tell stories, trade information, and [Continue]

  • 120 – Lights in the Narrows

    The party has been safely guided by Jelsum Squab to a hidden village in the woods that has somehow survived the corruption all these years. Now it’s time to make [Continue]

  • This Week: Special Guest Mikey Neumann!

    Exciting news, everyone! We have a special guest on this week’s episode: Mikey Neumann of Movies with Mikey and Filmjoy fame! He was an absolute blast to have on and [Continue]

  • 119 – Mr. Regretful (w/ Mikey Neumann!)

    The party’s rested up after their brush with death fighting off the swarm of corrupted creatures that nearly discovered their base. Now they go to keep an appointment, and see [Continue]

  • 118 – Leave Your Friends Behind

    The party contends with a swarm of corrupted creatures that could find their secret base any second. They review their cunning plan before bursting out into the fray to save [Continue]

  • 117 – The Glue Concept

    Our party is reunited, just in time for everything to be terrible. At least they can face it together! All they need is a cunning plan, and perhaps a new [Continue]

  • 116 – Deus Ex Breaky-Stick

    The party’s holed up in an extra dimensional space and has six hours to figure out what to do about the army of shadow creatures outside or they’re toast. Tick [Continue]

  • 115 – Fits and Starts

    The party’s captured one of the corrupted creatures and now tries to make good their escape. They have to outrun a tireless army through unfamiliar territory. It’s a lot, but [Continue]

  • 114 – Mugged, Rugged, & Bugged

    After managing a successful retreat from the seaside fortress, the party regroups and tries a new strategy to corner and capture one of the Corrupted creatures. Scouting parties are arranged, [Continue]

  • 113 – Full-on 90s Broad Comedy

    The party’s quickly learning that exfiltration is a whole skillset unto itself. Luckily they’re good at learning on the job, because shit’s about to go sideways. Grickx gives a spanking. [Continue]

  • 112 – Battle on the Battlement

    The party’s in a sticky situation, but as long as they keep their heads about them and stay stealthy they might be able to get out of this. Maybe. I’m [Continue]

  • 111 – A Simple Scouting Mission

    The party finally makes it to Reinyalango, and start their recon operation. There’s only so much they can do from high up on the cliffs surrounding the city, however, and [Continue]