Tag: Primary Attribute

  • 040 – Beauty, Grace, Both Landed On Their Face

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    After Aracyne’s injury, the party stops to regroup, recuperate, and reconsider their plan of action. It looks like it’s going to be a long night down in the maintenance tunnels. Wealthy lives up to one half of her name. Aracyne and Vons have a heart to heart. Grickx readies for launch. Check us out online!…

  • 039 – Gravity’s a Real Pain

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    The party explores the room with the giant crystal column, searching for any more clues as to Cog’s whereabouts. There’s also the little matter of the disturbances in the water three stories down… Wealthy worries wildly. Vons engages in outright heroism. Aracyne takes a header. Grickx makes a wish. Check us out online! We’re at…

  • 038 – A Forest of Tongues

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    The party, having successfully saved Grickx from becoming Stabby-food, works out what to do next on their search for Cog. They press on through a dense thicket of horrible tongues to continue their quest further down into the darkness full of mystery squares, doors, and poor maintenance practices. Grickx takes matters into his own hands.…

  • 037 – Resolving the Grickx Buffet

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    We rejoin our hero, Stabby the (not-technically-a-)Roper, as they try to finish the delicious meal they started last week. Will they succeed at consuming a delightful kobold treat? Perhaps sample a second course of foxfolk, halfing, or half-elf? Or will these annoying creatures interrupt their meal? Vons practices amateur surgery. Wealthy turns off her targeting…

  • 036 – Strange Cables

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    The party’s search for Cog continues as they try to find the best way down to the lower levels to keep following his trail. It’s not all smooth sailing, however, like when they’re interrupted by a mess of strange cables in a lower room… Wealthy is light on her feet. Vons considers the snack to…

  • SA002 – Halloween Special 2021!

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    It’s our Halloween special! We pause our party’s dungeon delve adventure for a pleasant, quiet gathering of the party and friends at the Maefynwe estate to celebrate the Autumn harvest festival. Some claim the time of year is haunted, but that’s all superstitious nonsense. Right? Grickx brings enough to share. Wealthy struggles with affairs of…

  • 035 – A Game of 20 Ghost-ions

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    The party fully uncovers the breadth and depth of the mystery square as they investigate further the strange place they’ve found themselves in. They also talk to ghosts, but who cares about that when you’re finishing a mini-map, am I right? Wealthy lights the way. Grickx lives vicariously through others. Vons tries to collect some…

  • 034 – Ghosts Are Real… A Real Bummer!

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    As the party descends deeper into the mountain, they move away from the carefully constructed maintenance tunnels and into natural caverns riddled with OSHA violations. From holes to doors to poorly-described rooms, there’s no end to the terrors they encounter! Aracyne copes with a tragedy. Vons takes a moment to think. Jaaspar uses his degree.…

  • 033 – Shifting Gears

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    The party gets ready to descend into the maintenance levels of the city to search for Cog. They get armored up, grab their gear, and head on through the bead curtain of destiny to find out what lies beyond. Aracyne helps a friend get dressed to go out. Vons finds out he’d hate the Haunted…

  • 032 – Convening the Crew

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    The party is drawn together by Grickx’s note and heads to Otten Core, where they hatch a plan to find the missing Cog. First, though, Aracyne has some business to conclude. Grickx hears a tale that chills him to the bone. Vons upcycles some utensils and makes a friend. Wealthy finds a table. Aracyne takes…