Tag: Primary Attribute

  • SA026 – Triassic Playland (Pt 2): Leave Plan for the Time to Work

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    The party heads out into Triassic Playland for a sedate tour in state of the art EVs. All everyone needs for the day to go well is for the electricity to stay on and, preferably, for the weather to stay nice! Wait, what are those ominous clouds doing on the horizon? Grickx throws off the…

  • SA025 – Triassic Playland (Pt 1): Insurance Purposes

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    We had a player down so it’s time for an acting. Welcome to…Triassic Playland! As you can tell by the title, it’s even *more* majestic than the original. Strap in as everyone gets to pet the dinosaurs and have a nice time. Definitely that. Wealthy glistens sexily. Grickx threatens a child. Jyessi’s ovaries explode. Gex…

  • SA024 – Leveling to 11!

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    Everyone levels up to 11! Spells are chosen, hit dice are rolled, and a lot of wandering conversation is had along the way. Heads up that this level up session is extremely meandering! If you’d rather just get a short summary of people’s level up choices, we’ll be sure to quickly go over everything at…

  • 224 – No Bad Ideas in a Brainstorm

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    The party convenes the leadership of the Arx Council to report their findings. It’s time to make a tough decision: where’s the best place to park. Jyessi makes a friend out of a coworker. Wealdroa desires a deep dive. Steamboat Willie readies to rebuild. Cool Ranch Vons is overcome with wanderlust. Grickx brings his engineering…

  • 223 – The Return of Skeleton Puppetry

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    The party’s quieted down the city’s core for now, and they even all lived to tell the tale. Unfortunately, being alive means they now have to do things like “make decisions” and “plan.” Eugh. Maybe getting microwaved by magic would have been better. Cool Vons plays “what’s that smell?” Steamboat Willie tries to keep a…

  • 222 – Gravity is Subjective

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    The party is going to get this core locked down or die trying. Let’s see which one they go with. Cool Vons has that mid-air energy. Jyessi ponders reaction intensity. Wealdroa warms up. Grickx drives the magic bus. Check us out online! We’re at https://www.primaryattribute.com P.S. The diagram mentioned in our episode is up on…

  • 221 – The Zoomies Most Foul

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    The core proves resistant to the party’s attempts to fix it, but they won’t let a little magical bolt of energy here and there get them down! Unless it kills them. I guess they’d be pretty down if that happened. Best not to get hit, then. Easy! Jyessi slices and dices. Cool Vons does a…

  • Core Concepts (Maps!)

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    Spoiler Warning! Major spoilers if you haven’t reached Episode 220 yet. Spoiler Warning (Part 2)!: There are also very mild spoilers for the end of episode 221 in this post. Namely, where everyone’s positioned at the end of the episode.

  • 220 – Too Hard for The Great Squirrello?

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    Into the core! It’s finally time to see the heart of the Arx, and what can be done to maintain it. It probably just needs a little spackle and some fresh paint, right? Maybe a dusting? Grickx faces his greatest maintenance challenge yet. Wealdroa and gravity duel once again. Cool Vons bodyguards. Jyessi makes a…

  • 219 – Current Status

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    After finding out that The Great Wizard Dave has come down with a rather nasty case of skeleton-itis, the party gets ready to wreck his graduation orb. And possibly steal his bones. No respect, these people. Wealdroa tries to resist peer pressure. Cool Vons infodumps. Grickx makes sure there’s no pressure, man. Jyessi cuts the…