Tag: Actual Play
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XA05 – Fishing for Clues
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The crew works on jury-rigging a giant fusion reactor into a fusion engine, and makes plans to go examine the alien ruins. Are both dangerous? Absolutely. But what’s life without risk? Dr. Rae faces resistance. Damir provides enrichment. Oz picks up and drops rocks repeatedly. Paul freshens up. Check us out online! We’re at https://www.primaryattribute.com/xeno-attribute
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170 – Steamboat Willie Rains Terror From Above
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Split into pairs and isolated among the watchtowers of the port, the party struggles to fight Corrupted creatures without their usual backup. They’ll have to think on their feet to get out of this one! Grickx slaps. Jyessi gets double-teamed. Green Day Vons puts his new skills to use. Wealthy makes swiss cheese. Green Day…
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XA04 – Anything But the Metric System
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Attack of the killer space barnacles! The crew fights back with bravery, wits, and guns. Okay, *one* of those. Guess which one! Damir vibes out. Paul ponders Schrödinger’s walker. Dr. Rae prioritizes. Oz does his job better than the rest put together. Check us out online! We’re at https://www.primaryattribute.com/xeno-attribute
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169 – Land, Hopefully!
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The party sails on towards Aea. Just a little further and they can finally get back on land, as long as everything goes smoothly. Don’t jinx it. Wait, what’s that in the ocean? Vons has a capital idea. Wealthy seeks calm. Greenday!Vons goes for a swim. Grickx leads from knee height. Jyessi lifts someone by…
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XA03 – Don’t Lick the Space Cucumber
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The crew are beat up, along with the Martell. That won’t keep them from getting in a smaller, more-delicate ship to venture onto an alien world that’s exiting the system! They have to stop it, after all, and how hard can wrangling a rogue planetoid be? Damir pops their elbow. Oz suits up. Dr. Rae…
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168 – 5318008
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The party leaves the island life behind and heads out onto the ocean in their quest for Aea. The high seas grant time for self-reflection, bonding, and being consumed by terrible fears. How relaxing! Wealthy becomes an acrobat. Jyessi takes a long look. Vons compares forms of government. Grickx leaves an island behind. Check us…
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XA02 – Backrubs and Amphetamines
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We rejoin the crew as they face down an onslaught of meteoroids threatening to smash the ship into stardust. There’s tricky piloting, weapon firing, and even taking calls! Damir transcends bluetooth. Oz pew pews. Dr. Rae analyzes tactically. Paul has a need for speed. Check us out online! We’re at https://www.primaryattribute.com
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167 – Grickx Ex Machina
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The party’s back together! They can finally put all this parallel universe nonsense behind them…or can they? Grickx does some fine tuning. Vons is Eagle Scout-level prepared. Jyessi tries to show a friend the error of their ways. Wealthy gets some under-the-shirt action. Check us out online! We’re at https://www.primary-attribute.com
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XA01 – Welcome to Fomalhaut
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Welcome to Xeno Attribute! It’s a spinoff podcast GM’ed by Whit. With a mix of old and new players, we dive into some working-class space horror! Nothing will go wrong! Today we meet the crew of the Martell as they’re briefed on their latest job, a simple cargo run to a mining outpost in the…
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166 – Yacht Rock
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Wealthy struggles to cast the spell that can bring her back home. The rest of the party tries to align the universe just right to make it possible. There’s a surprising amount of blood involved. Wealthy rides in a sailboat. Grickx dials interuniversally. Vons liberally applies lube. Jyessi flexes on a problem. Check us out…